13 November 2004

world domination, one poker chip at a time

Today I played Axis & Allies for the first time. I'd heard of it before but always mentally lumped it in with the hexagonal-mapped scenario stuff that took weeks to properly play, and was a little surprised to see the board that largely reminded me of Risk. There was a bit more to learn and no Roman numerals (but little planes and human beings instead), but I think I got the hang of it. I was lucky to be playing the US of A, and as we had in the actual WWII, I sat around until the Japanese came and hit me in Hawaii. Sure, they took my holdings in China almost immediately, but I'm not sure what I was doing there in the first place. I watched as Russia fell, but with a strong ally in the UK (he was bombing Germany almost from the get-go, and plundering the Fatherland's cash every turn to build more bombers) we eventually drove out the Axis powers and saved the day.

Well, Japan conceded, but after eight hours you'd do the same. I'll play it again, if they'll take me.

9 November 2004

nothing new is nothing new

Other than there being a cat running around the house there isn't much new going on around here. I keep meaning to write that novel and I keep not doing it.

In other news, I still really like the computer game X-com: UFO defense, or as it was known everywhere else, UFO: Enemy unknown. It's this classic game that I find far more interesting than the whole run-around-and-shoot-and-whatnot paradigm that seems to represent so much of the current crop of games. I've returned now to X-com some three or four times. I haven't played Doom II a second time yet. For that matter, I haven't even beaten the first levels of Half life.

18 October 2004

save consistency for people who eat fiber

It was only drizzling tonight, but the clouds had opened up this afternoon and dumped forth upon us a bunch of rain with a whole lot of rumbling thunder. So it was vaguely appropriate that we watched The day after tomorrow tonight.

Well, I needed a good laugh anyway. Jessica's a weather nut and a closet disaster movie junkie, so it was pretty much tailor-made for her. I thought it was a bit heavy-handed and preachy, though the effects were rather impressive.

The wolves, though, just weren't convincing.

Overall though the movie felt somehow lacking. It had some good actors in good performances but the plot seemed to exist merely to justify the spectacle. And that wasn't enough. I cannot imagine that in twenty or thirty years we'll look back as lovingly on this as other spectacle movies (e.g. 2001).

A while back I watched another effects-heavy movie, Resident evil. I thought it wasn't too bad, given what it was. I've never played any of the video games on which it was based (except for a couple minutes of the aborted PS1 lightgame disaster Resident Evil: Outbreak, once) so I can't really say how close it was to the source material but it certainly looked like it could be. The mission overview bits with their 3D-rendered flythough of the complex looked particularly video-gameish and in fact reminded me of the loading screens between levels of Die Hard Arcade (Dynamite Deka to those in the know) but more animated and high tech.

Boy, I miss Die Hard Arcade. Now why doesn't somebody make that into a movie? Oh yeah, they did, but the other way around, you could say.

Back to Resident evil, though. It was silly and light, but had some really nice bits in between the cumbersome and distractingly annoying scenes of flashback (that did have their reason for being there; I just didn't like them). In particular I enjoyed the laughable hallway of doom sequence with its razor-sharp laser beams (the culmination of which is pretty much ripped directly from Cube, though Cube's budget and production constraints necessitated less high-tech special effects for the cutting-into-tiny-bits 'gag'.

I also liked the somewhat unique attempt to explain the zombies, the so-called T-virus that undoubtedly belongs to the video game.

The rest was pretty cheesy. Okay, it was quite cheesy--but I enjoyed it much more than Brainscan. Will I borrow the sequel from the library sometime? Sure. I'll just keep my expectations low.

Once again, though, it was a movie with a secondary plot. In this case the effects and production design didn't drive the movie completely, but the film couldn't have been made without them. I much preferred 28 days later... as a film with zombies, more for its fleshing out of the characters than its flashy effects.

Flashy effects accounted for most of the thrust of Eternal sunshine of the spotless mind, and I liked it. Sure, a lot of it was old school trickery of forced perspective and the like, but it stands that this is a movie heavier on effects than plot. Again, I liked it for the same reasons that I couldn't really like the former two movies. Does that make me a hypocrite, an integrity-free man? I think not. In general, I think that special effects should serve the plot, not the other way around--but I am willing to make exceptions.

18 September 2004

on the rolling of balls and the shooting of lasers

So Skippy had a free evening and a hankering for bowling, see, and we went over to the local pins and balls joint, see, and had us a swell game of the ol' tenpins and a pitcher of AmberBock, see, and then we decided to head over to another place and let off some steam with laser pistols, see, where at first we were surrounded by trash-talking kneebiters, see, but their bedtime came and we finished the night out with several games against the guys who run the little arena, see, and you know, those guys know how to shoot a guy.

This run-on sentence in cartoony-gangster-speak is brought to you by having nothing better to do. Weeding, after all, is so skull-numbingly boring that I won't dare mention it outside of this sentence.

12 September 2004

where does he get those wonderful toys?

Hot on the heels of yesterday's thrift shop watch discovery, today I stumbled across two Playstation 2 EyeToy games at another place for well below their regular asking price. Now, for less than the price of either one I got both EyeToy: Play and EyeToy: Groove.

They're fun. I've seen this technology before, having had presentations in my computer graphics class by a guy who installs very high-grade playthings in museums and whatnot that use the same sort of image recognition and response technologies. That said, ET: Play is much, much more accessible and easier to throw in for a five minute workout.

Beating up those ninjas takes effort, after all.

I've done very little with the dancing portions of the games, but more in an effort to avoid Jessica Simpson and Sister Sledge than to face the reality that I have no rhythm and even less coordination.

8 June 2004

ha ha haiku

Ah, spring! I'm behind,
as usual, but I blameKingdom of Loathing.

Seriously, though, I'd be closer to posting each day's entry that day if I weren't spenfing my evenings playing this free, lo-fi sort-of-MMO called the Kingdom of Loathing. It's more involved than my last RPG-ish experience (Diablo II) but entirely web-based and as such is very slow to play. It's fun, though.

Give it a shot, if you have some spare time socked away. And if you make it to level five, tell me and maybe I'll let you join my clan.